Mar 08, 2006, 04:51 AM // 04:51
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#1
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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GuildWiki's Hydromancer Build
http://www.guildwiki.org/wiki/E/any_Hydromancer
I'm creating a Hydromancer around this build, i'm wondering if anyone has tried this, and found any success with it? I do not wish to be the typical Fireball Nuker or anyhting so i thought this was an effective build that would be unique and probabaly fun to play, if anyone has tried this i'd love their feedback
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Mar 08, 2006, 08:23 AM // 08:23
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#2
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Frost Gate Guardian
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PvP or PvE?... this will all depend on what your team needs.
Thats a flag runner build.
Get rid of maelstrom and use whatever skill your team needs.... heal party... inspired hex etc.
Get rid of glyph of concentration and take an energy management skill....or and 2nd healing skill or whatever your team needs for utility.
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Mar 08, 2006, 03:42 PM // 15:42
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#3
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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I'm predominantly PvE
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Mar 09, 2006, 02:30 AM // 02:30
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#4
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Forge Runner
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That build just looks uninspiring for PvE. Water Trident is really lame as PvE elites go, for instance. Maelstrom is an interesting interrupt, but I haven't actually had that much success with it. The Mind Freeze/Maelstrom combo that ice imps use with deadly effect is hard to turn around and use on the larger PvE mobs.
Slowdown just isn't that powerful in PvE.
Last edited by Francis Crawford; Mar 10, 2006 at 08:26 AM // 08:26..
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Mar 09, 2006, 05:32 AM // 05:32
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#5
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Well, with level 16 water, i think thew water trident does 60 something dmg, costing less than 5 energy (cuz of water attunement) and recharges very fast, so it's a fairly effective spike IMO, i may be wrong though, i don't bring ALOT of knowledge to the table, i guess i could try air spiker or geomancer
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Mar 09, 2006, 10:43 AM // 10:43
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#6
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Frost Gate Guardian
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Stick with fire builds for pve until you are more experienced. Air and Water builds take more skill to play as you have to rotate targets on your screen to neutralize opponents.
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Mar 09, 2006, 01:33 PM // 13:33
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#7
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Krytan Explorer
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Water Tridents too slow to spike, cause of the airtime.
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Mar 09, 2006, 05:44 PM // 17:44
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#8
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Is it slow to reach the target?
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Mar 10, 2006, 08:33 AM // 08:33
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#9
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Forge Runner
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I don't see that there's one typical fire build for PvE anyway. If you want to avoid cliches:
1. Don't use Firestorm at all.
2. Don't overuse Meteor Shower (let alone Meteor)
That still leaves a lot of flexibility.
I have big-boom builds where I use nothing except slow-casting big bang AoE spells. I have others in which it makes sense to use Arcane Echo to echo Flare. (The first elite you get may well be Ether Renewal, and echoed Flare is a natural match for it.) You can solo farm as a fire elementalist quite nicely (perhaps not with the efficiency or versatility of a W/Mo, and perhaps not with quite the efficiency of a pure earth elementalist, but plenty well enough).
Don't ditch a whole attribute line just because it seems cliched.
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Mar 10, 2006, 05:56 PM // 17:56
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#10
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Perfectly Elocuted
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Quote:
Originally Posted by Francis Crawford
I have others in which it makes sense to use Arcane Echo to echo Flare.
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Why do you echo Flare?
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Mar 10, 2006, 06:29 PM // 18:29
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#11
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Could he mean another spell? why echo flare indeed, by the time youve cast it you can cast it instantly again
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Mar 10, 2006, 08:44 PM // 20:44
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#12
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Perfectly Elocuted
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Flame Burst or Inferno?
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Mar 11, 2006, 02:04 AM // 02:04
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#13
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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I guess that Wiki's hydromancer build would be very good in fire islandsa would it not? How about the Uw/FoW/SF?
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Mar 11, 2006, 06:22 AM // 06:22
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#14
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Forge Runner
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Quote:
Originally Posted by SnipiousMax
Why do you echo Flare?
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To get around the cooldown, so that I truly can cast it once per second rather than once every 1.75 seconds or whatever.
In Ether Renewal builds, that can matter a lot.
By the way, if anybody has an exact figure for cooldown, I'd be very grateful.
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Mar 11, 2006, 06:24 AM // 06:24
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#15
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Backfire would pwn you so bad
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Mar 11, 2006, 06:37 AM // 06:37
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#16
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I don't like wiki's setup partly because ice spikes is better than frozen burst: it has a quicker recharge time and it's ranged. It's also missing a res signet. :\
Dealing damage against rangers will also be a problem.
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Mar 11, 2006, 05:29 PM // 17:29
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#17
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Well i'm sure you could replace burst with spikes, glyph of concentration can go in favour of rez sig. since i dont think i like pvp that much
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Mar 11, 2006, 05:31 PM // 17:31
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#18
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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People also need tyo remember with this build the water trident does 69 dmg, and every other spell does more than is losted because water magic will be at 16
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